when building Unity for iOS and integrating it with native iOS code, there is the function UnityPause that is supposed to allow pausing Unity so it doesn't necessarily use ressources while it's hidden for example. My questions are:
- is this function still supported and operational?
- when unity is Paused by using UnityPause(true), is the only way that unity will get resumed by calling UnityPause(false) or are there cases when Unity will resume itself?
- is there a way to check if Unity is currently paused or not?
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