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Hiccup in iOS game (profiler shows high disk bytes read per second)

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I have a strange 1-2 second hiccup in my game, but only in the iOS version (does not happen on android or WP8). So I opened xcode and built a version for profiling, and the one thing that stood out was a peak in disk bytes read per second at the time of the hiccup. I have no idea what this means, or how to further investigate the issue. Any tips? Thanks, I really appreciate it!

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