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Light maps corrupted on iOS but not in editor or WebGL

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Hi, I am having a problem with lightmaps. When I bake lighting in the editor, it all looks how it should be. However, when I build the game for mobile and then run it on my phone, the lightmaps have black spots all over them. I have no idea why this is happening for mobile and not in the editor. Also, I tried to build it for WebGL and it looks fine, so it seems to be only an iOS problem. Here is how it looks in the editor: http://puu.sh/l9p66/212ceed1b6.png Here is a screenshot from the phone: http://i.imgur.com/hhzmT82.jpg Any help would be great, thanks.

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