I have a multiline InputField and have had nothing but grief with getting the size of the TouchScreenKeyboard on iOS 9.1. I wait until both active and visible, but the area rect is still zero. I hear that Android has similar woes.
I resolved to create my own keyboard and gain more control over when it shows up and goes away.
The problem is I can't figure out how to stop the TouchScreenKeyboard from showing up when the user selects the InputField. There's no choice for Keyboard = none in the InputField's inspector for instance.
if the TouchScreenKeyboard can only be disabled globally, that's fine too.
Using Unity 5.2.2
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