Hello there. I have a project with around 300 pictures in jpg and png format. Some pictures have small size (107x107 and little more), other pics have full hd size.
I have to create unitybundle, and after that, Unity has switched to Web platform, and when I try to switch it back to iOS, Unity is "processing" all images, and this processing takes 2 hour (!) for less then 50% of all pictures! And while it processing, my CPU (i5 650) is loading too strong (about 100%).
Why it so? Is it normal behaviour for Unity?
p.s. sorry for my bad English
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