I have a scene where I have four spotlights separated in a fixed interval from each other, but they all point to the same spot on a simple floor (or a flattened cube). And these spotlights rotate in circular path while pointed to the same spot on the floor as shown in below screenshot.
![alt text][1]
Anyway, it all looks fine in Unity. But after I port it to my iOS device (iPhone 6+), the bright spot on the floor constantly flickers and I even see some jagged, blobby artifacts rotating with the lighted area.
After doing some research on this problem, some suggested I increase the 'Near' value of 'Clipping Planes' for the main camera. It was initially at 0.5, buy I tried several different values between 0.5 and 2. Nothing seems to work.
I wonder if anyone had the same problem and/or has a workaround/solution.
[1]: /storage/temp/57276-screen-shot-2015-10-30-at-114713-am.png
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