I opened an old project after having updated OS X 10.11, Xcode 7, Unity 5.2, basically everything has changed since I've touched this porject.
Previously in this project I had all textures set to use ETC2.
(I realize ETC2 isn't universal, and will result in software decompression. But it was working.)
Now when I publish my project textures set to ETC2 simply do not show up on iOS. No errors are given except the standard: WARNING: ETC2 texture format is not supported, decompressing texture.
Android remains fine.
Is there a setting somewhere that is causing this to fail?
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