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What would cause ETC2 to stop working on iOS?

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I opened an old project after having updated OS X 10.11, Xcode 7, Unity 5.2, basically everything has changed since I've touched this porject. Previously in this project I had all textures set to use ETC2. (I realize ETC2 isn't universal, and will result in software decompression. But it was working.) Now when I publish my project textures set to ETC2 simply do not show up on iOS. No errors are given except the standard: WARNING: ETC2 texture format is not supported, decompressing texture. Android remains fine. Is there a setting somewhere that is causing this to fail?

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