Hello,
I am trying to resize screen view of my game by reading the iOS device. Actually, i only resize it for iPAD devices. But the code i give below doesn't seem to work. When i run the project in iPAD simulator of xCODE, it doesn't read the code and resize the game. What's wrong with these codes or what should i use to read the iOS devide?
if(UnityEngine.iOS.Device.generation == UnityEngine.iOS.DeviceGeneration.iPad1Gen ||
UnityEngine.iOS.Device.generation == UnityEngine.iOS.DeviceGeneration.iPad2Gen ||
UnityEngine.iOS.Device.generation == UnityEngine.iOS.DeviceGeneration.iPad3Gen ||
UnityEngine.iOS.Device.generation == UnityEngine.iOS.DeviceGeneration.iPad4Gen ||
UnityEngine.iOS.Device.generation == UnityEngine.iOS.DeviceGeneration.iPad5Gen ||
UnityEngine.iOS.Device.generation == UnityEngine.iOS.DeviceGeneration.iPadMini1Gen ||
UnityEngine.iOS.Device.generation == UnityEngine.iOS.DeviceGeneration.iPadMini2Gen||
UnityEngine.iOS.Device.generation == UnityEngine.iOS.DeviceGeneration.iPadMini3Gen)
{
ipadDevices = true;
}
I was using `iPhoneSettings.generation == iPhoneGeneration.iPad1Gen` in Unity 4.x but it seems that it's changed as this in unity 5; `UnityEngine.iOS.Device.generation == UnityEngine.iOS.DeviceGeneration.iPadMini3Gen`. I got no error when i type this but i think there is still something wrong.
What could be the problem?
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