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[iOS] Metal API looks good, OpenGL doesnt

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Hello, I'm having trouble displaying some simple objects in my scene on older iOS devices (those that don't run Metal API). PC version looks fine, Android version looks fine. I've got Graphics API set to Automatic, but have tried every combination. I thought maybe it's the shaders I'm using, pretty much every object has an Unlit/Transparent Cutout shader. Any ideas? Thanks! (1) This is how my scene looks on open gl devices (iPhone 4s) (2) This is how it looks on Metal API compatible devices (iPad mini 2)

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