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AssetBundle memory profiling

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I am trying figure out how are assetBundles (compressed, uncompressed) REALLY stored in memory. So I watch Unity profiler with iOS device connected, but cant find any specific information about assetBundles. I only see that Used total grow up. But no detailed information. Can you please tell me where is possible find memory information about actually loaded assetBundles (compressed, uncompressed, buffer...)? Thanks

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