I am having a lot of trouble using this plugin in my unity project. I have been able to use the example to show iAds, but cannot integrate it in my project, what have I missed?
I have amended IOSNative.cs to include my app_id, and I have added IOSNative.instance.Init(); inside Void Awake() in my GamePlayGUI.cs. I can build and run with Unity, Xcode opens and my project is deployed to iOS device with no errors. In the output for Xcode this line appears when I push play 'IOSNative inited with appId: 817906347' , does this mean it should work? What else have I missed?? Any help would be appreciated, cheers :)
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