Hello,
I have a very odd, and serious issue with my app here. I finished a scene and tested it on an iPhone 5 which runs it perfectly at 60FPS. I then tested it on an iPhone 4, and it was just running at 25FPS. I began to turn objects within the scene off, one by one to see what was causing the drop.
Turns out it is my textures within my scene.
My game is a simple 2D game using alpha textures applied to quads. Its currently running at 60FPS with a few things turned on.
When I turn on my background, it drops to 30FPS.
My background is a quad with a Toon/Basic shader applied to it, with a texture that is 4.1KB in size compressed and at a size of 256. The majority of my scene is the same.
Why is this such a huge performance issue? What can I use instead of a Toon/Basic? Some of my textures have alphas too.
Thanks.
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