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Pressing Done button while GameCenter Leaderboard is loading causing crash

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Has anyone run into an issue on iOS where after showing the leaderboards the user can press the done button when the game center screen appears very quickly and cause a crash? I'm using Unity's Social API and am having a tough time figuring out what's causing the crash. I don't believe it's in the code I wrote but here's how I'm interfacing with the social API: public class SocialData : MonoBehaviour { private static SocialData instance; private const string leaderboardId = "RemovingTheActualLeaderboardId"; UnityEngine.SocialPlatforms.ILeaderboard leadboard; public static SocialData Instance { get { if(instance == null) { instance = (MonoBehaviour.Instantiate(Resources.Load(string.Format ("Prefabs/SocialData"))) as GameObject).GetComponent(); } return instance; } } private void Awake() { if(instance == null) { instance = this; DontDestroyOnLoad(this); } else { DestroyImmediate(this); } } private void Start() { Social.localUser.Authenticate(this.AuthenticateCallback); } void AuthenticateCallback (bool success) { if(success) { Debug.Log ("Authentication successful"); this.leadboard = Social.CreateLeaderboard(); this.leadboard.id = leaderboardId; this.leadboard.LoadScores(this.LoadScoresCallback); } else { Debug.Log ("Authentication failed!!!"); } } void LoadScoresCallback (bool success) { if(success) { Debug.Log ("score loaded successful"); } else { Debug.Log ("score loaded failed"); } } void ReportScoreCallback (bool success) { if(success) Debug.Log("score submission successful"); else Debug.Log("score submission failed"); } public void ProcessScore(int score) { Social.ReportScore(score,leaderboardId,this.ReportScoreCallback); } public void LoadLeaderboard () { Social.ShowLeaderboardUI(); } } Edit: I've upgraded to Unity 5.2 and tried again without any impact on my issue. I'm still seeing the game crash when hitting done as the leaderboard appears.

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