I've set up (what I think is a) standard skybox shader and added it to my scene. Oddly, the skybox cube edges are showing against the geometry of my scene:
![alt text][1]
It looks almost as if SSAO was performed on the skybox, but of course that makes no sense. Note that I'm not seeing the fault in the editor, but only when deploying to the device (iPhone in my case). Removing the skybox removes the artifact, but I'd really like to have that skybox...
[1]: https://cvws.icloud-content.com/CAEQARoQ4JV6MP6TVJ65QHgc0H-faw/01a3e49224e1d9ed9ad0afcdfaf925c562148ce595/IMG_0258.jpg?v=0&p=6&x=1&a=BcmNBS%2BXdtyGA3PxKw%3D%3D&e=1435095507000&r=139b12ce-7a0a-013c-13b8-a3f6bcf7742f-2&u=1435012407547&s=4CfV_h1cAbepnUmwW0lqJZkH_2o
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