[This article][1] from 2011 suggests that PlayerPrefs is "really slow on iOS and even slower on Android". Is this still true in 2015 and Unity 5?
The post goes on to say:
> Most likely, they are doing file I/O operations for every modification. The current PlayerPrefs class is clearly not designed to handle a larger amount of data.
Is it also still recommended that content be stored in serialized form?
Thanks.
[1]: http://previewlabs.com/2011/03/writing-playerprefs-fast/
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