I have ported an old game of mine over to Unity and am in the process of publishing it to the various app stores. Unfortunately, though, when I published originally I used different identifiers for each store (I used one I thought was sensible in the first, but the next didn't allow it so I had to change).
Now that I've ported, I find that whenever I set the bundle identifier in either the Android or iOS player settings, it changes it for the other. This makes publishing a complete pain, as I can go through the whole process of switching platforms, building the game and uploading it to the store, only to be told at the last hurdle "Hey. Your app name doesn't match".
Is there a way for me to set one identifier for iOS and a different one for Android? It's kinda driving me nuts.
↧