How to build to IOS without a mac or hacks?
How do I build for IOS without a mac, and without hacking my computer to be a mac? Is there a way to do this?
View ArticleAdjusting UI to cellphone screen size
Hello guys, I have a game, that is made for cellphone. I am using Unity's UI system. I have the camera set to a 9:6 ratio. I also have an UI, that is set at camera overlay. I have all the ui overlaying...
View ArticleAudio stops when I reload scene IOS
I have a problem with sound while testing on IOS. I am using iPhone The problem is reloading scenes on Unity works perfect but when I do it on iPhone all audio stops. I have various levels and I am...
View ArticleSwitch Platform Blur?
When switching my 2D game from Android to IOS, the graphics get blurry and look terrible. I adjusted the quality, it did NOT help. When I switch back to Android, the graphics look how they are supposed...
View ArticleiOS two cameras with anti-aliasing blacksreen
I have a simple scene with two cameras, a light source and some 3D Objects. When I add anti aliasing, one of the two cameras show only a black screen. When I remove the light source everything works...
View ArticleiBeacon waking up Unity iOS App?
iBeacons have the ability to wake up iOS apps automatically - the idea being that when the user passes an iBeacon the app will be started for a few seconds by CoreLocation so it could do things like...
View Articlerend.material change too hard to handle for iOS
Hello! I am having trouble with changing my car's colour. Could this be too hard for iOS to handle? void Awake () { if (PlayerPrefs.GetInt ("Selected Car") == 1) { if (PlayerPrefs.GetInt ("Selected...
View Articlecan't profile ios device
After upgrading to Unity 5 I can't profile render performance on device any more. It works fine when I launch it in Unity, but shows 0 when I try to profile actual device. ![alt text][1] [1]:...
View ArticleScrollview with dynamic header (disappear when scroll up and appear when...
Hi, I would like to create something like this (as we can find on iOS). ![alt text][1] ![alt text][2] Any idea ? Thanks. [1]: /storage/temp/44504-scrollview-header.jpg [2]:...
View Articleadsupport.framework not automatically added in Unity 5
Hello, We're using projmods to add frameworks to xcode project and we didn't have a problem until recently. Might've started after we upgraded to Unity5. Other frameworks are added just fine, except...
View ArticleError uploading to App Store, package filename invalid characters, ERROR...
Been having a really bad problem lately where I can't upload my apps to the app store for testing builds, and sending them to teammates over TestFlight. When I try to upload to the App Store via Xcode...
View Articleplaygameservices + iOS problem after coming back from Sign In
I read elsewhere on here that iOS does some weird things when switching apps, and I think that might be related to the problem I'm having. I am using play game services for leaderboard and...
View ArticleUnity 5.0.1f1: iOS client to Linux server RPC silent failure
Hey all, I've got a simple server running as a headless Linux standalone program. It just does some simple authentication and retrieves some data from a MySQL database. The client program is part of...
View ArticleLosing texture after going back to menu in Unity5
I have a game, that follows this flow: SplashScreen -> Menu -> Level1 -> Menu The first time the menu is opened, everything is fine: ![alt text][1] After I come back from the game (I checked,...
View ArticleShould I make custom ad targeting with Admob?
Hello, I have just a quick question: I just started playing with Admob for my game and for the tutorials i have found they all use custom add targeting. So in the script they specifically write which...
View ArticleCould iOS download stats be wrong? Android counts right
Hi, I have deployed my first unity based app on Android (December) and iOS (February). I'm sending install count and user statistics on my server. And here is the strange thing: On Android Google...
View ArticleUnity does'nt display anything on the Apple Watch simulator.
I try to figure how run a Unity3d game on the Apple Watch simulator. I manage to build and run the application but my game still not working. This is the build settings option I made to be able to run...
View ArticleJerk in 2d game
Hi, I am try to rotate and translate the simple object. but it looks jerky on iOS devices. But on android devices its working fine. void Update() { boxObject.transform.Translate ( (new Vector3(x,y,0))...
View ArticleIs there a way to include files from IOS development build of a unity project...
Basically our requirement is that we have multiple games in unity and we want to create a parent app which contains all of these games. The parent app will be a native ios app. I went through the ios...
View ArticleWhat Shader should I use for IOS?
Basically, I want to make a ship sink half way in the ocean in Unity3d. The main camera is looking at some perspective. The ship is a 3D plane with material, straight up (i.e. perpendicular to the...
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