Prepare Different Resolutions App Preview Videos for Apple Store
I want to upload different App preview videos based on Apple Store requirements. At present using iMovie, I can able to export App Preview video for iPhone 5.5 inch display for my game product. How can...
View ArticleiOS background audio getting muted
Hey guys, I disabled the "Mute other Audio Sources" option in the iOS player settings, but still every time I start my game the background music (e.g. Spotify) is being paused. Strangely, on Android is...
View ArticleGameanalytics xcode not work
Hi everyone! I added to my Unity game the GameAnalytics SDK (https://github.com/GameAnalytics/GA-SDK-UNITY) when i compile the xcode project it give me a lot of error like this: No known class method...
View ArticleCallbacks from C to C# with parameters
Hello, I am trying to write a callback to pass values from c to c# (in iOS). I followed the guide from [here][1] public delegate void meshDataUpdated(MeshData data); public static event meshDataUpdated...
View ArticleUnity Analytics and IDFA,Unity Analytics and iTunes Connect IDFA form
I'm trying to submit a game to the iOS app store. I have Unity Analytics turned on, but no other service. I don't have any ads in the game, neither Unity Ads not 3rd party. iTunes connect claims that...
View ArticleHow To Control Vibrations in IOS (durations)
Please Help me Figure Out, How to control the vibration duration and pattern like in Android, an example will be more helpful
View ArticleObject leaves an imprint of its shape in the starting position on iOS.
Hi, I have an Object with a camera which rotates around the object (CinemachineFreeLook). Attached to the object are some UI elements in a WorldSpace Canvas. - Until now I tested the scene on Mac,...
View ArticleMissingMethodException when initializing Unity ads on IOS
i had working reward video in project, then i updated it to 2018.3 and now i get > MissingMethodException: Initializing Unity Ads. UnityEngine.Advertisements.Creator:CreatePlatform()...
View ArticleHow can I disable "dead code stripping" in xcode?
I need to reference a third-party package in xcode that must disable "dead code stripping" to work properly. But when I disable "dead code stripping", unity will report an error: "Undefined symbols for...
View ArticleIOS Big memory usage and crash
Hello, I'm using asset bundles to load most of the scenes, but since then I've seen that the ram usage is a lot bigger than before. Currently, on an Iphone 6S (2GB RAM) it always crashes in the main...
View ArticleTransparent shaders always get drawn in front of opaque shaders on iOS?
Simple question: Is it normal that every transparent shader is drawn in front of everything else on iOS? I tried pretty much every shader in unity that allows transparency and it is always in front......
View ArticleMissing speech recognition code needed for Unity iOS Build?
Using the "Universal Windows Platform" Build Platform option I have created a simple working Unity test app on a modern Windows 10 system. It happens to use speech recognition. Using the "PC, Mac &...
View ArticleXcode error when Archiving linker command failed with exit code 1 (use -v to...
Hi, when Archiving my Unity (2018.1.6f1) iOS project in Xcode (10.1), with OSX Mojave, I get one error stating "liner command failed with exit code 1 (use -v to see invocation) clang" I've already...
View ArticleUsing multiple xcode versions from Unity
Hey, So far I figured I can use xcode-select from the console to manually select the preferred version of Xcode to use, however I find it not very practical and very prone to human error (first world...
View ArticleRun Unity in background on mobile platform
I know it is a question already been asked but the answers that I found are 4 years old at least. I have an app (iOS and Android) that run a timer (handled with Time.deltaTime) when I "hide" the app by...
View ArticleHow to test that my IOS 'rate us' button works in beta
So I have a game ready to submit to the store that is in beta on connect. My rate us button is wired up to open the following link (I.D. is removed but correct) :...
View ArticleWhat kind of devices are supported/required to run builds using .NET 4.x...
I'm currently targeting Android and iOS using legacy scripting runtime (.NET 3.5 equivalent - .NET 2.0 subset). During my research I got the impression that changing the runtime (to .NET 4.x equivalent...
View ArticleEasyAR 2.3 - Black screen on iOS build on Unity 2018.3!
I'm using Unity 2018.3 with a project using EasyAR 2.3. The build on Android works fine, but a build for iOS doesn't render the camera, even though the tracking works fine. I'm using OpenGLS 2.0 API...
View ArticleIDragHandler not working on iOS
I cannot figure out why this doesn't work. I'm trying to use the EventSystem to detect Drag events on a GameObject on iOS. Everything works fine in the Editor with a mouse. I have implemented...
View ArticleRecipets not created on iOS before restoring purchases
Hello, I am using the latest IAP package for 2017.2.1p4 (1.20.1). To make I am not doing something incorrectly, I used the IAP Demo scene, and only changed the products that are added. This is the...
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