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Prepare Different Resolutions App Preview Videos for Apple Store

I want to upload different App preview videos based on Apple Store requirements. At present using iMovie, I can able to export App Preview video for iPhone 5.5 inch display for my game product. How can...

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iOS background audio getting muted

Hey guys, I disabled the "Mute other Audio Sources" option in the iOS player settings, but still every time I start my game the background music (e.g. Spotify) is being paused. Strangely, on Android is...

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Gameanalytics xcode not work

Hi everyone! I added to my Unity game the GameAnalytics SDK (https://github.com/GameAnalytics/GA-SDK-UNITY) when i compile the xcode project it give me a lot of error like this: No known class method...

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Callbacks from C to C# with parameters

Hello, I am trying to write a callback to pass values from c to c# (in iOS). I followed the guide from [here][1] public delegate void meshDataUpdated(MeshData data); public static event meshDataUpdated...

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Unity Analytics and IDFA,Unity Analytics and iTunes Connect IDFA form

I'm trying to submit a game to the iOS app store. I have Unity Analytics turned on, but no other service. I don't have any ads in the game, neither Unity Ads not 3rd party. iTunes connect claims that...

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How To Control Vibrations in IOS (durations)

Please Help me Figure Out, How to control the vibration duration and pattern like in Android, an example will be more helpful

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Object leaves an imprint of its shape in the starting position on iOS.

Hi, I have an Object with a camera which rotates around the object (CinemachineFreeLook). Attached to the object are some UI elements in a WorldSpace Canvas. - Until now I tested the scene on Mac,...

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MissingMethodException when initializing Unity ads on IOS

i had working reward video in project, then i updated it to 2018.3 and now i get > MissingMethodException: Initializing Unity Ads. UnityEngine.Advertisements.Creator:CreatePlatform()...

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How can I disable "dead code stripping" in xcode?

I need to reference a third-party package in xcode that must disable "dead code stripping" to work properly. But when I disable "dead code stripping", unity will report an error: "Undefined symbols for...

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IOS Big memory usage and crash

Hello, I'm using asset bundles to load most of the scenes, but since then I've seen that the ram usage is a lot bigger than before. Currently, on an Iphone 6S (2GB RAM) it always crashes in the main...

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Transparent shaders always get drawn in front of opaque shaders on iOS?

Simple question: Is it normal that every transparent shader is drawn in front of everything else on iOS? I tried pretty much every shader in unity that allows transparency and it is always in front......

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Missing speech recognition code needed for Unity iOS Build?

Using the "Universal Windows Platform" Build Platform option I have created a simple working Unity test app on a modern Windows 10 system. It happens to use speech recognition. Using the "PC, Mac &...

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Xcode error when Archiving linker command failed with exit code 1 (use -v to...

Hi, when Archiving my Unity (2018.1.6f1) iOS project in Xcode (10.1), with OSX Mojave, I get one error stating "liner command failed with exit code 1 (use -v to see invocation) clang" I've already...

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Using multiple xcode versions from Unity

Hey, So far I figured I can use xcode-select from the console to manually select the preferred version of Xcode to use, however I find it not very practical and very prone to human error (first world...

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Run Unity in background on mobile platform

I know it is a question already been asked but the answers that I found are 4 years old at least. I have an app (iOS and Android) that run a timer (handled with Time.deltaTime) when I "hide" the app by...

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How to test that my IOS 'rate us' button works in beta

So I have a game ready to submit to the store that is in beta on connect. My rate us button is wired up to open the following link (I.D. is removed but correct) :...

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What kind of devices are supported/required to run builds using .NET 4.x...

I'm currently targeting Android and iOS using legacy scripting runtime (.NET 3.5 equivalent - .NET 2.0 subset). During my research I got the impression that changing the runtime (to .NET 4.x equivalent...

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EasyAR 2.3 - Black screen on iOS build on Unity 2018.3!

I'm using Unity 2018.3 with a project using EasyAR 2.3. The build on Android works fine, but a build for iOS doesn't render the camera, even though the tracking works fine. I'm using OpenGLS 2.0 API...

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IDragHandler not working on iOS

I cannot figure out why this doesn't work. I'm trying to use the EventSystem to detect Drag events on a GameObject on iOS. Everything works fine in the Editor with a mouse. I have implemented...

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Recipets not created on iOS before restoring purchases

Hello, I am using the latest IAP package for 2017.2.1p4 (1.20.1). To make I am not doing something incorrectly, I used the IAP Demo scene, and only changed the products that are added. This is the...

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