FB.AppRequest sent successfully on iOS device, but there is no notification...
I am trying to integrate facebook functionalities into my mobile game. So I 1. Download the facebook sdk for unity from here https://developers.facebook.com/docs/unity 2. Follow the tutorial (create...
View ArticledidRegisterForRemoteNotificationsWithDeviceToken never gets called!
I am trying to get Push Notifications to work in Unity3D on iOS for days now. I have double and tripple checked that the setup is correct: Provisioning Profile, Capabilities, everything is correct....
View ArticleSave Gif to Photo Gallery from Persistent Path - iOS Android
How do you save a gif or other image to a user's photo gallery, when it is already been saved in Application.persistentPath?
View ArticleLocation Service on iOS
I'm building an App that displays a Google Static Maps of where the user is located. I've built on Android and it all works as expected, however, on iOS the latitude and longitude values don't change...
View ArticleScriptable object doesn't load in the build of the project
I am creating racing/driving a game, that uses scriptable objects as databases for cars. I am making it for android/ios and every time I build it and send the build .apk to my android device, it says...
View ArticleMultiplayer LAN with Swift + Unity desktop game
I'm trying to build a game where iOS players can connect to a game hosted by a desktop PC. I was looking into Socket.io however I can't exactly tell my user to fire up a Node.js server. Is there any...
View ArticleVertical mobile input
Hi, I need help with mobile input. I am making a simple pong game to put on the ios/android app store, and I have mostly everything down with pc controls, however, I know want to put in mobile...
View ArticleWeird behaviour of a dropdown on iOS.
I am using three dropdown in my game, two of them have options added through code. It works fine on Android and in the Editor. In iOS it shows: Option A, and then the first two options it should have....
View ArticleDeveloping for ios: mac needed ? Which spec ?
Hello ! I am creating a little game for ios on my PC, but i don't own a mac to export it for testing on my apple devices (and work on touch inputs and so on). I have been considering buying a mac, but...
View ArticleWhy is iOS hosed? (5.x)
I've been having trouble with iOS builds lately, and tried making a pretty empty scene (just one piece of UI text with camera and directional light). Build out just this one scene, I still get the...
View ArticleHow to detect if push notification is launched from lock screen or received...
Hello, Our iOS app is set up to receive push notifications. It's working great, except for one thing: We have code to show a custom banner notification inside Unity when we receive a remote...
View ArticleApple Mach-O Linker (Id) Error...
I see this posted all the time and can never find a clear solution (most go unresolved). It's such a pain because it seems so random. I released a simple iOS game last year and it went perfectly...
View ArticleHow can i build IOS app from my windows 10 pc
how cam i buiifd my game project to ios with my windows pc to IOs platform
View ArticleExport ios unity build to different project
I am developing a game and it wont be the final phase because there is different project that will handle the Login system the paying system the UI on Visual Studio. and the build would be for PC ,...
View ArticleImages with mipmaps don't fully display on iPhone 5c
Our mobile app has many user interface components that are rendered using UI Images in Unity 5.6.2p3. We have mipmaps enabled for most of the UI sprites. We are finding that many of the UI sprites with...
View ArticleUse UserNotification (iOS 10) in C#
I need to create a UserNotification from C# in Unity. Example from Apple Documentation: ` let center = CLLocationCoordinate2D(latitude: 37.335400, longitude: -122.009201) let region =...
View ArticleBuild Failed due to failure to install Cocoapods?
So I am making an App that is using Google Vr and Google Firebase. both work great on Android, but now I am trying to do an iOS build I am getting crazy errors that I cant seem to find any resources...
View ArticlexCode pods problem when building for iOS
A warning: Target 'Pods-Unity-iPhone' of project 'Pods' was rejected as an implicit dependency for 'libPods-Unity-iPhone.a' because its architectures 'armv7' didn't contain all required architectures...
View ArticleWeird rendering only on iOS
The GameObjects in my scene have a weird rendering issue as seen in the picture. Tried turning off __Auto graphics API__ that didn't work. Cannot force GLES2 since I'm using ArKit plugin which needs...
View Articleunity ios armv7 & arm64 build performance diffrence
I have a problem with the arm64 build when building armv7 / arm64 in the same project. * Project setting 1. IL2CPP setting 2. Graphic API settings - Apply all the changes. 3. NET 2.0 Subset Settings 4....
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