IPhone is zoomed in/out depending on which model
I noticed that when I used an iPhone 5 vs an iPhone 6 for my project it was zoomed out for the 6 and zoomed in for the 5. I found some answers online, but they didn't work. I know I could use anchors...
View ArticleMissingMethodException - Parse and iOS 64-bit
In a game we are using parse, firebase and amazon. When we build the game on 32-bit it works fine but with 64-bit it builds fine but some Parse function doesn't work and I think it has something to do...
View ArticleBest Practices: Compiling for iOS
Still working on my first project, I'm close to MVP being ready for submission. Everything works/runs as intended across all devices. However, when building/archiving my product in Xcode, I get upwards...
View ArticleIs using Unity in an existing application's subview allowed?
I have a scenario where I have an existing iOS application that I want a particular page's subview to be a Unity scene. I've found some great articles that show how to take the output build from Unity...
View ArticleiPhoneBundleIdentifier has not been set up correctly
I already filled the bundle id but i still get the error each time i try to build the game ![![alt text][1]][1] [1]: /storage/temp/94766-error.jpg
View ArticleUse of undeclared identifier 'UnityOnSetCurrentGLContext'?
I recently updated my project from 5.5.0p4 to 5.5.3p3. When I export for iOS and attempt to build in XCode, I get the following errors: EAGLContextHelper.mm:41:9: Use of undeclared identifier...
View ArticleHow to cancel iOS LocalNotification?
Hello, I want to ask how to cancel iOS LocalNotification. I used this code : #if UNITY_IOS if (Application.platform == RuntimePlatform.IPhonePlayer) { UnityEngine.iOS.LocalNotification iOSNotification...
View ArticleHow can i avoid to embed a Chinese font in my iOS Game App ?
I have text in chinese in my game app but i don't want to embed a chinese font in the data. Chinese font weight too much. How can i avoid to embed a full chinese font?
View ArticleGameCenter crash only in release build
The app runs great from XCode, no errors. I make an archive. I make an ad-hoc build, run the IPA, no errors. I use the same archive to upload to the app store. It crashes on GameCenter login. The...
View ArticleXcode Default settings?
Hi, I'm totally novice of iOS environment. Even I have not used 'i' devices until yesterday. but, I got mac and now I want to try build on IOS. and I found this ![![alt text][1] I wonder what is Xcode...
View Articleurgent help needed: how SystemInfo.deviceUniqueIdentifier works on IOS?
I'm using SystemInfo.deviceUniqueIdentifier to identify users, and i'm getting mixed explanations for how SystemInfo.deviceUniqueIdentifier should work. the documentation claims it's just a unique ID...
View ArticleShare Image Android / iOS
Hey. I have a "Share" button script that sends a screenshot of the screen. How can I send any other image? I tried to work with the folders StreamingAssets and Resource. But for some reason, it did not...
View ArticlePush click - App opening problem - iOS
At present I have integrated server generated push notification and its coming properly in iPhone devices. When I click on push notification, its redirecting me towards my app but then after suddenly...
View ArticleRadius around GPS location
Hi, I'm using the GPS on Android/iOS to find the players location and want content to show based on where they are. However, rather than putting a pair of very specific lat and long numbers, I want it...
View ArticleUpdating iOS app with new/changed On-Demand Resources
We have an app on the App Store that is using ODR Assets. Now we have to make an update to this app with updated and new ODR Assets. After downloading the update the app will not download any ODR...
View ArticlePlatform-specific build variants?
I am building a simple mobile game and I ran into a problem: Google play games services on ios is being deprecated so I am thinking if could I make the project in a way that when building for ios it...
View ArticleCan UnityWebRequest.GetAssetBundle() handles URL with parameters as same file?
UnityWebRequest.GetAssetBundle() uses internal cache system for preventing data downloading in every request. The unity document says > All domain and path information in url is ignored by Caching....
View ArticlePlay local Android/IOS audio files in unity game.
Can I add support of allowing user to browse path of local audio files in android/ios devies ? Is there a way I could provide list of songs available on android/ios devies and user could pick and play...
View ArticleiOS Device versus Simulator Profiling Performance
I have an app that is really slow that I am trying to use the profiler to make better. I am not able to connect the profiler to the iOS build. I am able to build and run the app in the iOS simulator...
View Articlemy ios app often crash on lauch,without unity logo show
i use unity 5.5.3p![alt text][1]4,then use ios builder build ipa file [1]: /storage/temp/95615-擷取.png but when i lauch my app,it's **often** crash before unity logo show
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