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Unity WebGl on IOS

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Hi, So at the moment I am trying to get the new WebGl preview in unity to run across all devices and I kept encountering an error(it kept loading and reloading the page) when running it on an iPad (it's hosted on github pages) so I was wondering if anybody knew a way squeeze out some better performance, or a way to get it to load at least decently on the iPad mini.... And yes it is on iOS 8.... Thank you,

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