I just upgrade to unity 5.0f4 from 4.6.2f1 and I am getting an issue with building to iOS with Xcode 6.2 (6C131e). When I build to (devices), it pops up the splash screen then it fails before it moves on from there.
In Xcode it does through an error in DisplayManager.mm:302 of Thread 1: EXC_BAD_ACESS(code=1, address = 0xaaaaaab6)
(id)objectForKeyedSubscript:(id)key
{
NSAssert([key isKindOfClass:[UIScreen class]], @"DisplayManager allows only UIScreen as subscript");
return [_displayConnection objectForKey:(UIScreen*)key];
}
I have tried changing the scripting Backend to both Mono (2.x) and IL2CPP, also the graphics api all around and sill no luck. Android build is working just fine.
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