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Elements of Canvas with Constant Physical Size doesn't show up in iOS Simulator

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I'm making an UI that should scale across all iDevises - and since I don't own all of them, I really want to use Xcode's iOS Simulator. However when I create a Canvas, and choose **Canvas Scaler -> Ui Scale Mode: Constant Physical Size**, all of the elements of this canvas (eg. buttons) doesn't show up, when I build and try it out in Xcode's iOS Simulator. Here is how to reproduce it: Make a new Unity project Gameobject -> UI -> Button (This also creates a Canvas and an EventSystem) Choose: Canvas -> Canvas Scaler -> Ui Scale Mode: Constant Physical Size Save the scene Choose: File -> Build Settings… -> Platform: iOS Switch Platform Player Settings… -> Other Settings -> SDK Version: Simulator SDK Build I'm on Unity 4.6.2f1 and Xcode 6.1.1. I'm totally lost - can anyone please help? :-)

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