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IndexOutOfRangeException only on iOS! Android / PC is ok!!

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Hello everybody! I have a problem that is driving me crazy! I'm generating a three-dimensional array, and when I run inside the Unity, or Android, everything works perfectly. But when I run on iOS, happens IndexOutOfRangeException error when creating the array! Anyone have any idea why? void GenerateWorldData () { WorldData = new byte[Width, Height, Depth]; _perlingNoise = new PerlingNoise(Seed, 15); Debug.Log(WorldData.GetLength(0) + "," + WorldData.GetLength(1) + "," + WorldData.GetLength(2)); for (int x = 0; x < Width; x++) { for (int y = 0; y < Height; y++) { for (int z = 0; z < Depth; z++) { if (y >= 24 && y <= 24 + 2) { WorldData[x, y, z] = (byte)VoxelType.Occlusion; } else { int stone = _perlingNoise.GetPerlingNoise(x, z, 18) + 15; int dirt = stone + _perlingNoise.GetPerlingNoise(x, z, 8) + 10; int grass = dirt + 1; if (y <= stone) { WorldData[x, y, z] = (byte)VoxelType.Stone; } else if(y <= dirt) { WorldData[x, y, z] = (byte)VoxelType.Dirt; } else if(y <= grass) { WorldData[x, y, z] = (byte)VoxelType.Grass; } else { WorldData[x, y, z] = (byte)VoxelType.Air; } } } } Debug.Log(x); } Debug.Log("Finished"); } And this is the error that appears on the xCode console: IndexOutOfRangeException: Array index is out of range. at (wrapper managed-to-managed) object:ElementAddr (object,int,int,int) at World.GenerateWorldData () [0x00000] in :0 at World.CreateWorld () [0x00000] in :0 at World.Awake () [0x00000] in :0 (Filename: Line: -1)

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