How can I alter the (Objective-C) code of a generated iOS project such that unity will not create the render surface at the native screen resolution, but some custom resolution?
I want to display the unity3D view only on a part of the screen and want unity to 'think' that this part is the full screen. I can position and resize the UnityView accordingly - but what is happening at the moment is that it is just rendering at native resolution and then scaling down the rendered result to the new frame.
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