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How do I provide a custom keyboard on iOS using GUI. ?

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I have a game in which the GUI was written using the old GUI system. We are currently porting it over to iOS and because of the nature of the application we need to be able to press buttons that are only normally available on a desktop keyboard (like CTRL, ESCAPE, etc.). I have seen several old posts about this and some recent ones where people worked around this issue by styling a button like a text field and invoking the keyboard like that. We would like to avoid this if possible. - Is it possible create a native keyboard as a plugin and have Unity invoke that for GUI.TextField instead of the default built in keyboard types? - Is it possible to create a pop out panel with uGUI that augments the OS keyboard with the special keys and "inject" them into whatever textfield has focus? I have dealt before with the focus system in the older GUI and remember it to be painful. Any hints would be appreciated. - Is this possible or at least more workable with the uGUI system?

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