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iPhone 6+ Splash image (changes when boot)

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Using Unity 4.5.5 Export: iOS Device: iPhone 6+ I've added all Splash images in Unity with correct pixel size. Export and run on device. First the splash image "**Default-Portrait@3x**" shows But as soon Unity begins to load, somewhere in log: Creating OpenGLES2.0 graphics device Initialize engine version: 4.5.5f1 Begin MonoManager ReloadAssembly Platform assembly: /private/var/mobile/Containers/Bundle/Application/CC380B8F-F42A-4ACF-AC18-D05139CB3CF2/rockets99.app/Data/Managed/UnityEngine.dll (this message is harmless) Then the splash image changes to "**Default@2x**". This will make the image distorted. Any advice?

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