Hi,
I am having some issues with the audio volume in iOS devices (specifically iPads).
I have a set of sounds files (WAVs) which I have received from my soundman.
All WAV files are 2D sounds and all of them are 'Load into memory' Load Type.
In addition, since I had some latency issues with sounds playing in the past, the AudioManager's DSPBufferSize is set to 'Best Latency'.
When I use the sounds in the game I use audio.PlayOneShot(AudioClip, 1.0f);
I always make sure to use 1.0f on all of the sounds being played.
The issue happens on the iPads themselves, it seems that the game on the iPad plays the sounds in somewhat higher volume, probably normalizing the sounds which causes some distortion on the sounds.
I gave it some thought and thought maybe it's related to the fact that most iPads use 'Mono' while my default speaker setting is set to 'Stereo'.
At any case, I have yet to find a solution and would highly appreciate any help.
Thanks.
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