as the title says, what I have to do and what should I avoid in mobile game development (especially iOS and Android)
cos sometimes there are games with simple textures, low quality graphics, and the size is only 10-20MBs, but the game is very heavy, its lagging everytime.
things that I just know are
- don't use onGui.
- override textures for mobiles
are there any more rules on developing mobile games so that the game is not lagging?
thanks
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