I have a IOS game kinda like asteroids and I want the object to move up and down when the finger moves up and down Can someone make it this line make the object move up and down then the finger is moved up and down? transform.Translate(Input.GetAxisRaw("Vertical")Time.deltaTimebananaSpeed);
Full Code:
#pragma strict
var bananaSpeed:float = 0;
var laser : GameObject;
var lastShot: float;
var FireRate: float;
function Start ()
{
}
function Update ()
{
for (var touch : Touch in Input.touches)
{
if(touch.phase == TouchPhase.Began)
{
Fire();
}
}
transform.Translate(Input.GetAxisRaw("Vertical")*Time.deltaTime*bananaSpeed);
transform.position.x=Mathf.Clamp(transform.position.x,-1,1);
transform.position.z=Mathf.Clamp(transform.position.z,-1.89,1.94);
}
function Fire()
{
lastShot = Time.time;
Instantiate(laser, transform.position, Quaternion.Euler(0,0,-90));
}
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