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Android Touch Lag but not on iOS

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Hello, I released a game on iOS (everything worked perfectly) and have now released it on Android but I am getting complaints that my player character has laggy input. I can't figure out why this is happening, especially since it worked totally fine on iOS. I found the script below and have been using it for both platforms for my characters controls: using UnityEngine; using System.Collections; public class MoveControls : MonoBehaviour { public GameObject player; // Update is called once per frame void Update () { if(Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Stationary) { Vector2 touchPosition = Input.GetTouch(0).position; double halfScreen = Screen.width / 2.0; if(touchPosition.x < halfScreen) { player.transform.Translate(Vector3.left * 6 * Time.deltaTime); } else if(touchPosition.x > halfScreen) { player.transform.Translate(Vector3.right * 6 * Time.deltaTime); } } } } I did port this from iOS to Android so I don't know if some type of settings may be a problem? And I don't have any errors either. If anyone can point me in the right direction I would be very grateful. Thanks!

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