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Fire ball towards touch position

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Hello I'm trying to fire a ball from a cube at touch position I have this script. It does fire when I touch the screen but always in the same direction. Not towards the touch position but simple upwards. Here is the script using UnityEngine; using System.Collections; public class Fire : MonoBehaviour { public Rigidbody SpherePrefab; public Transform barrelEnd; // Use this for initialization void Start () { } // Use this for initialization void Update () { int fingerCount = 0; foreach (Touch touch in Input.touches) { if (touch.phase != TouchPhase.Ended && touch.phase != TouchPhase.Canceled) fingerCount++; if (fingerCount > 0){ Vector3 worldPoint = Camera.main.ScreenToWorldPoint(touch.position); Vector2 touchPos = new Vector2(worldPoint .x, worldPoint.y); transform.LookAt(touchPos); Rigidbody rocketInstance; rocketInstance = Instantiate(SpherePrefab, touchPos, Quaternion.identity) as Rigidbody; rocketInstance.AddForce(barrelEnd.forward * 7000); } } } } Any help will be appreciated since I am stuck here and can't finish my game Thanks

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