Hey what's up everyone?
There's a really strange thing happening: some triangles are getting culled in our game. You can see it here in bottom left corner: https://youtu.be/I3WK5EvVMw8
We don't use occlusion culling, so I blame it for frustum culling for camera. But after reading the documentation it's apparent that frustum culling cuts the whole object, not a single triangle.
So, any ideas what the problem would be?
Cheers,
Vlad
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