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I can't save xml file in iOS project during the runtime! (written by unity/C#)

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FileStream fileStream = new FileStream(xmlPath, FileMode.Create); StreamWriter streamWriter = new StreamWriter(fileStream); streamWriter.Write(addXml.InnerXml); streamWriter.Flush(); streamWriter.Close(); FileStream fileStream2 = new FileStream(tempXmlPath, FileMode.Create); StreamWriter streamWriter2 = new StreamWriter(fileStream2); streamWriter2.Write(addXml.InnerXml); streamWriter2.Flush(); streamWriter2.Close(); **xmlPath = Application.streamingAssetsPath + "/carDatabaseXml.xml";** **tempXmlPath = Application.persistentDataPath + "/carDatabaseXml.xml";** I have used this way to try to save a xml file from "addXml.Xml" called "carDatabaseXml.xml", but I can't save the streamWriter/streamWriter in this way Anyone can help me?

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