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Resolution scaling squashing on iOS and Android

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I have a project I started back in Unity 5.6. I have not worked on it in a while and just started on it again. I upgraded it to Unity 2019.1. I didn't get any errors and it seems to be working well except for one thing. When I run the app in the Editor targeting iOS and using the iPhone XS Max 2688x1242 Portrait Game Window it looks fine. When I build and run for iOS and run it on my actual iPhone XS Max it is stretched vertically and looks distorted. When I run it on my Android tablet which has a wider aspect ratio it looks fine in the editor, but is stretched horizontally on the actual tablet. Can anyone help me fix this? I would have to have to start over. Here are some screen shots: This is from the editor for iOS XS Max: ![alt text][1] This one is from the actual phone and is stretched vertically: ![alt text][2] [1]: /storage/temp/137473-screen-shot-2019-05-02-at-64550-pm.png [2]: /storage/temp/137474-screen-shot-2019-05-02-at-63936-pm.png

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