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TWO GUI texture that doesn't work together

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I have two GUITexture that move left and right a cube. Is pretty strange but together they don't work. If I activate only one it works. To be more specific: If I have the left GUItexture alone in the game the cube move left. If I have the right GUITexture activated alone the cube move right. Seems all fine I thought but If I have both of them the cube move only right and not left. Where is the mistake? Here is the code inside the GameObject cube for Right move void OnMousedown () { transform.position += Vector3.right * Time.deltaTime; For Left move void OnMousedown () { transform.position += Vector3.left * Time.deltaTime; And this is the left GUITexture code //move the cube left Cube.GetComponent ().enabled = true; left.transform.position += Vector3.left * Time.deltaTime; } This is the right GUITexture //move the cube right Cube.GetComponent ().enabled = true; right.transform.position += Vector3.right * Time.deltaTime; What is the reason for this? Why they don't work together meaning when I push the left gui texture the cube moves left and when I push the right guitexture the cube move right I hope someone can help me. I really have no clue and did search all day about this CL

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