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U3DXT: How to setup Achievement Banners

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I am using the latest version of U3DXT with Unity 4.3.4f1, Xcode 5.1.1, and iOS 7, and I am having trouble getting banners to show up when achievements are unlocked in testing. I have verified that achievements are being reported successfully, and show up in Game Center using Sandbox. I've heard this is a known issue, but I'm not 100% confident that it's set up properly for when it's in a production environment. **First:** what's the best way to set "showsCompletionBanner"? Is it along the lines of this? GKAchievement achievement = new GKAchievement("com.company.game.achievementname"); achievement.showsCompletionBanner = true; **Second:** Assuming that doesn't work, I've tried to use OnAchievementReported, like this: void OnAchievementReported (object sender, EventArgs e) { if (CoreXT.IsDevice) { GameKitXT.ShowBanner("Achievement Unlocked!", "Unknown"); } } As you can guess, I'd like to replace "Unknown" with the name of the achievement. **But what variables are stored in "e"? Or is it possible that the sender is a GKAchievement object?** If anyone can shed light on that information, or tell me the proper way to set showsCompletionBanner to true, I'd be in your debt. Thank you.

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