I have included my unity project inside an iOS project. I want to run my unity as a background service so that my network components (which are inside unity as plugins) are established. My network components would receive calls from another mobile running the same unity app. When I receive call I would get a callback that I had earlier registered and I would load a desired unity scene. However, until the callback is triggered, the original iOS app would be running in the foreground.
Is this scenario possible to achieve for unity-iOS? If yes, kindly guide me how to go about doing the same?
Thank you.
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