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Cannot connect via remote when screen is turned off and on?

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Hi, I'm trying to use Unity's UnityEngine.Networking.PlayerConnection to connect to an iOS device. Connection works fine until I turn the screen off and on. After this, the phone doesn't register a disconnection, but the editor does. I found another way to register the disconnection, in my case using the ARSessionInterruptedEvent event, but even if it's disconnected first, I can't reconnect to the phone app anymore. Here's how the flow goes: - I start the app - I connect to the app via the console - I turn off the screen - I turn on the screen - After turning on the screen, the editor connection closes - I try to connect to the phone again, but I get an error saying "Failed to connect to player" Something is not allowing future connections, but my question is **what**, and how do you fix this, if possible? Current solution is restarting the app. I also tried reloading the scene when the game was paused and afterwards OnApplicationFocus was called, but this doesn't work. I also tried having Application.runInBackground = true, but this didn't work either.

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