So I am fairly new to ARKit and have only been working with Unity for about a year. My goal is to have the plane I display fill and show the way you see in ARCore or sort of what is seen in Snapchat. I just think it looks a lot cleaner than a rectangular plane. Ideally I would display the mesh for the plane as It expands and colors int he triangles based off point cloud density. Is this feasible and or worth the effort? Thank You for any help!
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