Hello,
I'm using Unity for a project I'm working on that's designed to act as a test for children on an iPad, and collect data to a server. I'm fairly new to anything networked as most of my game design experience has been on the local side, but I'm wondering which would be the best options for something that only needs a singular packet of data to be sent (various primitive types and maybe a string).
Would SQL, JSON, or maybe something built-in like Photon be best to use for a one-way connection from an iPad to a server?
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