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ARKit Plugin and ARKitRemote - how to develop in the Editor

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Hi guys, i was trying out the new ARKit Plugin. I got Unity 2017.1 and a Iphone 7 Plus with IOS 11.1 beta. ARKit Remote Debugging is working nice. Problem: i want to run Apps in the Editor and use the Iphone for the AR capabilities. When i run the example projects, they are not working. Because they depend on touch inputs. So basically i rewrote those scripts to use mouse input instead. I also looked at the "UnityARSessionNativeInterface". Lot's of code is useless in "UNITY_EDITOR" mode. For example the HitTest API (return just an empty object without a notice). So the ARKit Example is useless in the Editor, although the ARKit Remote Plugin is running. Am I missing something? How should i code an app without deploying it everytime manually on the device with xcode? Whats the point of the ARKit Remote Plugin if i can't use ARKit in the Editor?

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