Hi guys,
i was trying out the new ARKit Plugin.
I got Unity 2017.1 and a Iphone 7 Plus with IOS 11.1 beta.
ARKit Remote Debugging is working nice.
Problem: i want to run Apps in the Editor and use the Iphone for the AR capabilities.
When i run the example projects, they are not working. Because they depend on touch inputs.
So basically i rewrote those scripts to use mouse input instead.
I also looked at the "UnityARSessionNativeInterface". Lot's of code is useless in "UNITY_EDITOR" mode. For example the HitTest API (return just an empty object without a notice). So the ARKit Example is useless in the Editor, although the ARKit Remote Plugin is running.
Am I missing something?
How should i code an app without deploying it everytime manually on the device with xcode?
Whats the point of the ARKit Remote Plugin if i can't use ARKit in the Editor?
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