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Forge Networking Remastered iOS Build Error

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I'm trying to add multiplayer to my iOS game using the Forge Networking Remastered Unity Package (downloaded from the Asset store). When I run Play Mode everything works fine. When I build the project into Xcode I get the following error: "_ForgeClose", referenced from: _TCPClientWebsockets_ForgeClose_m926061065 in Bulk_BeardedManStudios_0.o (maybe you meant: _TCPClientWebsockets_ForgeClose_m926061065) "_ForgeWrite", referenced from: _TCPClientWebsockets_ForgeWrite_m1361172110 in Bulk_BeardedManStudios_0.o (maybe you meant: _TCPClientWebsockets_ForgeWrite_m1361172110) "_ForgeConnect", referenced from: _TCPClientWebsockets_ForgeConnect_m503395061 in Bulk_BeardedManStudios_0.o (maybe you meant: _TCPClientWebsockets_ForgeConnect_m503395061) ld: symbol(s) not found for architecture arm64 clang: error: linker command failed with exit code 1 (use -v to see invocation) In my Unity Player Settings, I have Scripting Backend set to IL2CPP & Architecture set to Universal. I'm building for iOS 10.0 I'm using: macOS Sierra 10.12.6 Unity 5.6.1f1 XCode 9.0 Any thoughts on how I can make this work? Thanks.

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