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iOS profiling help

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I am currently profiling my 2D iOS game that is similar in style to flappy bird. However, my obstacles are stuttering while moving every now and then and I am trying to figure out why with the profiler. I have tried multiple ways to move the obstacles (transform.Translate, rigidbody.velocity, etc.) and I always see the stuttering. I can't seem to notice any large drops in frame rate on the device (with the frame rate hovering around 1000fps according to the profiler) and can't figure out why I would see this stuttering. Is there anything anyone can see in these profiler screenshots that could be a reason why the objects would stutter? Any help is greatly appreciated as I am starting to lose hope in this project as I can't find the cause of the stuttering. Here are the screenshots from profiling on a iPhone SE: ![alt text][1] ![alt text][2] [1]: /storage/temp/101525-screen-shot-2017-09-09-at-35440-pm.png [2]: /storage/temp/101527-screen-shot-2017-09-09-at-35507-pm.png

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