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iOS App Store Size

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I have 2 games that were done in 2014 that I am updating to 64 bit. I am using Unity 2017.1. Both games are pretty similar. As far as I can tell all of the settings are the same. The problem is that one is 83.9 MB on the app store and the other one is 103 MB. Obviously I want to try to get the second one under 100 MB. Here is the output from the console log that you can view after Unity has done a build. As you can see Unity is reporting them to be about the same size. Can someone tell me why the one is so much bigger? Console Output for Smaller App: Build Report Uncompressed usage by category: Textures 48.5 mb 77.3% Meshes 1.7 mb 2.7% Animations 1.9 mb 3.1% Sounds 2.7 mb 4.3% Shaders 310.6 kb 0.5% Other Assets 431.6 kb 0.7% Levels 121.3 kb 0.2% Scripts 1.7 mb 2.7% Included DLLs 5.3 mb 8.5% File headers 55.8 kb 0.1% Complete size 62.7 mb 100.0% Console Output for Larger App: Build Report Uncompressed usage by category: Textures 45.5 mb 69.2% Meshes 3.9 mb 5.9% Animations 2.0 mb 3.0% Sounds 5.1 mb 7.7% Shaders 468.3 kb 0.7% Other Assets 1.5 mb 2.3% Levels 69.9 kb 0.1% Scripts 1.7 mb 2.5% Included DLLs 5.3 mb 8.1% File headers 289.8 kb 0.4% Complete size 65.8 mb 100.0%

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