This hasn't happened before - I could build iOS without any problems.
When trying to build, the console throws TLS Allocator error like this:
[Attached][1]
I tried building a new project with empty scenes, but I still get this error.
[It's marked as *fixed*][2], but it seems like it's still happening to many others as well.
I've tested it on version 5.6.1f1 and 2017.1.0f3.
Some of the things I've tried:
Reinstalling Unity, Reimporting Assets, building a fresh project with nothing in it (still throws errors), setting Scripting Backend to Mono instead of IL2CPP, switching platforms to either android or pc and switching back to iOS again, building a project that worked fine before.
[1]: http://answers.unity3d.com/storage/attachments/98719-untitled.png
[2]: https://issuetracker.unity3d.com/issues/tls-allocator-alloc-temp-thread-error-caused-by-particle-systems?page=1#comments
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