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Unity iap ProcessPurchase behaves differently on ios and android

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Hi there, I've successfully integrated unity IAP plugin into our iOS app, and basic features are working on android. However, I've encountered different behavior between App Store and Google Play initialization. **iOS**: load an app -> initialize store controllers -> you'll get ProcessPurchase callback if you have a pending purchase **Android**: load an app -> initialize store controller -> **ProcessPurchase won't** be called automatically if there's a pending purchase I'm trying to understand if that's the target behavior and I should build different safety checks for different stores?

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