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Unity can not access StreamingAssets on IOS

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Now i'm working on a project which created by others. I need access image files stored in StreamingAssets folder. This is my C# code below: IEnumerator Start () { _image = gameObject.GetComponent (); string url = "file://" + System.IO.Path.Combine (Application.streamingAssetsPath, name); WWW www = new WWW(url); yield return www; if (www.error == null) { _image.texture = www.texture; } else { Debug.Log ("[test] error : " + www.error); } } I can totally make sure the file is right there. And it's working perfect when i run on Unity Editor. But it shows **"Unsupported URL"** after i build as ios and run at my ios device. I am confused for this question for a long time. So I decide to do a test by creating a totally new project and add a new scene, a new script, a png image. It's working perfect when i run on iPhone after build it. And now i do not know how to find the source of this question. Hope someone can help me. Thanks in advance.

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