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Unity 5.5.0f3 IOS Crash After Screen Sleep

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When iphone screen sleep and open again ,game is crash. IOS Operating System version : 10.2.1 Unity v : 5.5.0f3 This is stack trace . UnityAppController+Rendering.mm line 256 Fatal Exception: NSInternalInconsistencyException 0 CoreFoundation 0x191ec51b8 __exceptionPreprocess 1 libobjc.A.dylib 0x1908fc55c objc_exception_throw 2 CoreFoundation 0x191ec508c +[NSException raise:format:] 3 Foundation 0x19297d098 -[NSAssertionHandler handleFailureInFunction:file:lineNumber:description:] 4 UIKit 0x197ffda88 _prepareForCAFlush 5 UIKit 0x19801e250 _beforeCACommitHandler 6 CoreFoundation 0x191e720c0 __CFRUNLOOP_IS_CALLING_OUT_TO_AN_OBSERVER_CALLBACK_FUNCTION__ 7 CoreFoundation 0x191e6fcf0 __CFRunLoopDoObservers 8 CoreFoundation 0x191d9e2d8 CFRunLoopRunSpecific 9 spade 0x100076c30 UnityRepaint (UnityAppController+Rendering.mm:256) 10 spade 0x1000854c8 -[UnityAppController applicationWillResignActive:] (UnityAppController.mm:363) 11 spade 0x1014b7190 -[OneSignalAppDelegate oneSignalApplicationWillResignActive:] (UIApplicationDelegate+OneSignal.m:245) 12 UIKit 0x197de243c -[UIApplication _deactivateForReason:notify:] 13 UIKit 0x198000398 __61-[UIApplication _sceneSettingsPreLifecycleEventDiffInspector]_block_invoke 14 FrontBoardServices 0x193a84620 __52-[FBSSettingsDiffInspector inspectDiff:withContext:]_block_invoke.27 15 Foundation 0x19298f024 __NSIndexSetEnumerate 16 BaseBoard 0x1939fef68 -[BSSettingsDiff inspectChangesWithBlock:] 17 FrontBoardServices 0x193a7e7b8 -[FBSSettingsDiff inspectOtherChangesWithBlock:] 18 FrontBoardServices 0x193a843fc -[FBSSettingsDiffInspector inspectDiff:withContext:] 19 UIKit 0x198001800 __70-[UIApplication scene:didUpdateWithDiff:transitionContext:completion:]_block_invoke 20 UIKit 0x1980014a4 -[UIApplication scene:didUpdateWithDiff:transitionContext:completion:] 21 UIKit 0x19832d53c -[UIApplicationSceneClientAgent scene:handleEvent:withCompletion:] 22 FrontBoardServices 0x193a6ddd4 __80-[FBSSceneImpl updater:didUpdateSettings:withDiff:transitionContext:completion:]_block_invoke.376 23 FrontBoardServices 0x193a9b92c __FBSSERIALQUEUE_IS_CALLING_OUT_TO_A_BLOCK__ 24 FrontBoardServices 0x193a9b798 -[FBSSerialQueue _performNext] 25 FrontBoardServices 0x193a74058 -[FBSWorkspace synchronizeSystemAnimationFencesWithCleanUpBlock:] 26 UIKit 0x197ffd684 -[UIApplication _synchronizeSystemAnimationFencesWithSpinCleanUpBlock:] 27 UIKit 0x198052664 __realPreCommitHandler_block_invoke 28 QuartzCore 0x1951bfe10 CA::Transaction::Fence::run_callbacks() const 29 QuartzCore 0x1951974c4 CA::Context::commit_transaction(CA::Transaction*) 30 QuartzCore 0x1951bea68 CA::Transaction::commit() 31 QuartzCore 0x1951bf488 CA::Transaction::observer_callback(__CFRunLoopObserver*, unsigned long, void*) 32 CoreFoundation 0x191e720c0 __CFRUNLOOP_IS_CALLING_OUT_TO_AN_OBSERVER_CALLBACK_FUNCTION__ 33 CoreFoundation 0x191e6fcf0 __CFRunLoopDoObservers 34 CoreFoundation 0x191d9e2d8 CFRunLoopRunSpecific 35 spade 0x100076c30 UnityRepaint (UnityAppController+Rendering.mm:256) 36 spade 0x1000769f0 -[UnityAppController(Rendering) repaintDisplayLink] (UnityAppController+Rendering.mm:55) 37 QuartzCore 0x19511af24 CA::Display::DisplayLinkItem::dispatch(unsigned long long) 38 QuartzCore 0x19511add0 CA::Display::DisplayLink::dispatch_items(unsigned long long, unsigned long long, unsigned long long) 39 IOKit 0x192132094 IODispatchCalloutFromCFMessage 40 CoreFoundation 0x191e5ae50 __CFMachPortPerform 41 CoreFoundation 0x191e73218 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ 42 CoreFoundation 0x191e729cc __CFRunLoopDoSource1 43 CoreFoundation 0x191e704b0 __CFRunLoopRun 44 CoreFoundation 0x191d9e2b8 CFRunLoopRunSpecific 45 GraphicsServices 0x193852198 GSEventRunModal 46 UIKit 0x197de57fc -[UIApplication _run] 47 UIKit 0x197de0534 UIApplicationMain 48 spade 0x1000705ac main (main.mm:32) 49 libdispatch.dylib 0x190d815b8 (Missing) How can I fix that ?

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