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Is there any information on using Unity 3D iOS apps with VMWare's AirWatch mobile device management system?

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VMWare's AirWatch mobile device management system is supposed to just work with any iOS app that is developed "in Xcode with Cocoa" (presumably they mean Cocoa Touch). AirWatch "wraps" the App with something that enables a "per app VPN" to an AirWatch managed server. In the case of our Unity based app, the socket we address for data transfer is inaccessible. Our customer is required by corporate to use AIrWatch for company mobile assets. The fact that Unity builds the Xcode project from Unity source, and uses the Cocoa Touch libraries seems like it should not make a difference. Does anyone have any information on this issue?

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